Your number of sneak attack dice cannot exceed half your character level (rounded up). Shield Master. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. You are skilled at working with your allies to perform dangerous combat maneuvers. The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective level equal to your character level. Pathfinder: Kingmaker Feats. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. When you score a critical hit on a foe, your target immediately becomes exhausted. Benefit: When you make a full attack, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). Spells that do not have a range of touch, close, or medium do not benefit from this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn. A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. Ability Focus — Bombs. You become proficient with Tower Shields. This mod adds in a lot of brand new classes and feats that didn't originally exist with Pathfinder: Kingmaker. You cast that spell with greater than normal power. Add +2 to the DC for all saving throws against your bombs. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by –1 and the bonus on damage rolls increases by +2. Similarly, as bombs are a ranged touch attack, Deadly Aim doesn't work on bombs either. Heavy Shield Proficiency, Shield Bash, Two-Weapon Fighting, Base Attack Bonus: 11. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Your spells break through spell resistance more easily than most. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. If your ally is wielding a heavy shield or a tower shield, your shield bonus increases by +2. If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. Choose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. Because of his array of faith-based spells available late into the game, he should be a go-to party member througho… A bull rush attempts to push an opponent straight back without doing any harm. Total concealment provides their normal benefits against your ranged attacks. This damage is multiplied on a critical hit. Select one spell. You can attempt to hinder a foe in melee as a standard action. You may attempt a stunning attack once per day for every four levels you have attained, and no more than once per round. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. For every 5 by which your attack exceeds your opponent's CMD, the disarmed condition lasts 1 additional round. Benefit: The barbarian unlocks a new ability to use while raging. Kingmaker has a robust set of difficulty options, which is great. You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. (Point-Blank Shot is not required in version 2.0.8). Benefit: You gain a +1 bonus on attack rolls you make using the selected weapon. You take only a –1 penalty on attack rolls for fighting defensively. You receive a +2 bonus on checks made to attempt a dirty trick. Explore and conquer with your party the Stolen Lands of Golarion, a world rich with history, mystery and conflict featuring real-time combat or optional turn-based fights. I want my mage to wear heavy armor, but it would seem normal feats only allow up to 20% less arcane instead of full removal. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. If your combat maneuver is successful, the target cannot use his weapons for 1 round. All Feats in Pathfinder: Kingmaker. Special: You can gain Greater Weapon Focus multiple times. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally. Benefit: You can use your lay on hands ability two additional times per day. Level Increase: +4 (A quickened spell uses up a spell slot four levels higher than the spell's actual level.) Sunder penalty lasts for 1 round + 1 for every 5 by which your attack exceeds the target. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). You keep these bonuses even if your ally loses his shield bonus due to making a shield bash attack. An unarmed strike is always considered light. If you have 10 or more ranks in that skill, the bonus increases to +4. You become proficient with all simple weapons. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. With infinite uses per day. This penalty does not stack with other penalties applied due to Crushing Blow. https://pathfinderkingmaker.fandom.com/wiki/Feats?oldid=8998, +2 competence bonus on level checks to overcome, Total all damage from weapon attacks in a round before applying, +2 bonus, or +4 if your foe is larger than you, to your, When adjacent to an ally who also has this feat, you gain a +2 competence bonus on all. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. anyone know how to add feats to your character? All of your attack rolls take a –2 penalty when using Rapid Shot. Your spells have the maximum possible effect. Enjoy a classic RPG experience inspired by games like Baldur’s Gate, Fallout 1 and 2 and Arcanum. Bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Ki Powers - Barkskin, Scorching Ray, Restoration, Wholeness of Body, Diamond Soul, Quivering Palm. Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time. When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4). Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. Dodge bonuses stack with each other, unlike most types of bonuses. Your melee attacks ignore the miss chance for less than total concealment. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. Special: You can gain this feat multiple times. Your bond with your animal companion is unusually close. Bomb or Arcane Bombs. You may sleep in light or medium armor without becoming fatigued. You can attempt to disarm a foe in melee as a standard action. Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you. You can only make one additional attack per round with this feat. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes. ... Feat name - brief description - … You do not provoke attacks of opportunity when firing the selected weapon while threatened. When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. If you carry a shield, its armor check penalty applies to your attack rolls. When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. Your skill with your favored weapon can frighten enemies. You are adept at spellcasting when threatened or distracted. Benefit: Select one spell. Players who find themselves incredibly bored of the current classes and feats that the game currently offers will be incredibly excited by Call of The Wild. Your sneak attack damage increases by 1d6. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. A successful Fortitude save reduces this to dazzled for 1d4 rounds. Your to hit penalty for two-weapon fighting is reduced by 2 for your primary hand and 6 for your off-hand. Blindness can be cured by heal, regenerate, remove blindness, or similar abilities. While using this style and fighting defensively, you gain an additional +1 dodge bonus to your Armor Class. With light weapon, elven curve blade, estoc, or rapier, use your, Gain angelic wings that grants +3 dodge bonus to. Effects. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the Critical Mastery feat. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Type. Your physical might is intimidating to others. If your attack is successful, the target takes a penalty. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. When you use this feat, you take a –2 penalty to your Armor Class until your next turn. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. You can use Cleaving Finish any number of times per round. When wielding that weapon one-handed, you add your, +2 on caster level and all level-variable effects on a single chosen spell of a. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery. Whenever you score a critical hit, your opponent becomes fatigued. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities. You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. Choose one type of weapon (including unarmed strike) for which you have already selected the Weapon Focus feat. - Holic75/KingmakerRebalance Benefit: When you use a full attack to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction. Make haste and grab your copy of Pathfinder Definitive Edition at 35% discount on Playstation Store! You get a +2 bonus on all Trickery and Use Magic Device skill checks. The effects of this feat last until your next turn. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). All items (99) If you have 10 or more ranks in that skill, this bonus increases to +6. Written by A Playa Named Ross / Sep 28, 2018 This is a simple little guide for people new to pathfinder. Benefit: Your ranged attacks ignore the miss chance granted to targets by anything less than total concealment. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). This condition lasts for 1 round. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. An invisible attacker gets no advantages related to hitting you in melee. You get a +2 bonus on Perception skill checks. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class. Whenever you lose the dodge bonus from Crane Wing because an attack missed you by 4 or less, the enemy provokes an attack of opportunity. You can make your spells last twice as long. Normal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you attempt a trip combat maneuver check as a free action. This replaces the normal bonus from the dwarf's Hardy racial trait. As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. Added game Pathfinder: Kingmaker; Version 0.12.0. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. When your hit point total is below 0 but you are not killed, you can fight on for 1 more round as if disabled. Casting a quickened spell doesn't provoke an attack of opportunity. Ability Focus - Bombs. You take only a –2 penalty on attack rolls for fighting defensively. Name. You have mastered the impenetrable fighting style. Your ally's eyes are your own, and yours are his. Arcane Tricksters automatically receive … If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier for 1 minute. Choose a skill. You must have at least one hand free (holding nothing) to use this feat. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from you and all of your allies. Special: You can gain this feat multiple times. Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. Benefit: You receive a +2 bonus on checks made to trip a foe. You get a third attack with your off-hand weapon, albeit at a –10 penalty. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Pathfinder: Kingmaker console release update #2. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. Benefit: Increase the AC bonus granted by any shield you are using by 1. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. Each time you take the feat, it applies to a new school of magic. This feat cannot be used in conjunction with the Power Attack feat. Your primary healer. You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. To gain one additional rage power he or she must meet all of the prerequisites for this rage power. You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. If your ally is wielding a buckler or a light shield, this bonus increases by +1. Fire 2 arrows on the first bow attack in a. No -4 penalty to hit foes in melee with ranged attacks. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You … This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus. Pathfinder Kingmaker has been updated to the Definitive Edition on PC and simultaneously released for consoles. Pathfinder Kingmaker Combat Maneuver Feats. Toughness is a horrible feat for anyone unless you need it for Stalwart, but especially ranged characters. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. Because CHA is the only stat we need to worry about, most of the races in Pathfinder: Kingmaker can be tailor-made into Sorcerers. While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1.5 times your Strength bonus on the other attacks. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast. +2 arcane pool per day every time you take this feat. This feat gives the character an ability to perform the dirty trick combat maneuver. Special: This feat can be taken multiple times. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. The point that you save should be put into Dexterity to increase its modifier to +2. Your melee attacks ignore miss chance for less than, Your ranged attacks ignore the miss chance granted to targets by anything less than. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Crafting costs gold (as well as any expensive material components required by the prerequisite spell (s)), and takes time. Any spells you cast of this school are very hard to resist. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The effects of your bardic performance carry on, even after you have stopped performing. All three of these are considered combat maneuvers. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Your allies cover you while you cast complicated spells. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. This effect doesn't stack with any other effect that expands the threat range of a weapon. You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. Its effects stack, granting you an increase to your arcane pool each time you take this feat. Its effects do not stack. The Definitive Edition includes the base game, new features plus 6 DLCs. Many classes give bonus Feats. You get a +2 bonus on all Reflex saving throws. Its effects do not stack. Members of other classes can take combat feats provided that they meet the prerequisites. You can stab your enemies with your sword or another slashing weapon. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. If an adjacent ally with this feat uses a tower shield to grant total cover, you also benefit if an attack targeting you passes through the edge of the shield. You become proficient with all Martial Weapons. Choose a school of magic to which you have already applied the Spell Focus feat. Rogue Talent - Combat Trick [Crane Wing], Slow Reactions. You can increase the power of your spells, causing them to deal more damage. Players will have access to the Arcanist, Hunter, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, … Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Its effects do not stack. Beware the difficulty spikes. You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. This bonus stacks with the one from Spell Penetration. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected. Benefit: When making a trip attack, add your Dexterity bonus to your CMB. The dwarf’s perhaps the best support tank in the game, adding the heavy armor proficiency feat complements his role as a supportive cleric.Leveling Harrim along as a pure support tank allows him to take the brunt of an enemy onslaught, healing your party at critical moments. Normal: Using a ranged weapon while you are threatened provokes attacks of opportunity. If your combat maneuver is successful, your target is pushed back 5 feet. This bonus stacks with the bonus from Spell Focus. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Prerequisites: Dex 19, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +16.. You can make a Stunning Fist attempt as a full-round action. This bonus stacks with the bonus granted by Shield Focus. Take a penalty to hit for twice as much bonus damage. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result. When fighting defensively, your dodge bonus to AC increases by 2. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. You are especially hard to kill. You must be aware of the attack and not flat-footed. You get a +2 bonus on all Persuasion and Perception skill checks. MATE; the devs said, plainly, that they are basing their art off of Wayne Reynolds, an artist i very much like, but holy crap hes not realistic. From swarms to spellcasters. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. About Pathfinder: Kingmaker. Its effects stack. You substitute various noises and gestures for the normal verbal and somatic components of a spell. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. For the latter, previous downloadable content has been bundled in free of charge. When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent. Name. You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Your familiarity with a specific type of armor increases the amount of protection you receive from it. You have mastered the ability to cast spells while wearing armor. With a light weapon, elven curve blade, estoc, rapier, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. You become proficient with all Simple Weapons. Benefit: Choose one energy type (acid, cold, electricity, or fire). You make a single attack that deals significantly more damage than normal. You receive a +2 bonus on checks made to bull rush a foe. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. † indicates the feat is a valid fighter bonus feat. You can cast spells while using wild shape. You've learned to use your quickness in place of brute force when performing combat maneuvers. This feat has no additional effect on a fatigued or exhausted creature. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Add your shield's enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus. Make a Persuasion (intimidate) check to demoralize all foes within 30 feet who can see your display. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target. The effects of this feat do not stack. 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