This document gives DMs advice to convert the module to the latest 5th … Thanks you! This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. The adventure is set in the World of Greyhawk campaign setting. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Check it out! Where does this come from? Then lost the spear I gave him.. The very first villager that you run into suggests the PC should go to the Kraken. They may provoke opportunity attacks. https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-... One-liners provided by: Grymlorde, Tarot Redhand, T0r0, Frith5, rjshae, CaveGnome, SHOVA, Shadowing2029, and Proleric. disappeared. All NPCs are like generic MMO dummies with no useful information. Running Ghosts of Saltmarsh Chapter 8: The Styes. In particular, when running downtime sessions you'll want to do the following: Once their downtime activities have concluded, it's time to jump to the next part of this adventure. We really have to be comfortable thinking on our feet. Campaign Info . Some crew might be sleeping. The Sinister Secret of Saltmarsh Fate Accelerated Edition This adventure was originally written by Dave J Browne and Don Turnbull for TSR UK in 1981. There is a strong element of exploration, roleplay … It’s an engrossing adventure from 1981 that I actually vaguely … - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). share. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh There are mysteries, puzzles, traps, diplomacy and all manner of things to contend with. The Sinister Secret of Saltmarsh Maps. Played with Barbarian 2nd level, solo, with NWN:EE. Hopefully it's a fun epic battle in which the characters struggle but prevail. I just tested with a downloaded copy. There are challenging puzzles beyond the usual 'hack and slash'. It’s an engrossing adventure from 1981 that I actually vaguely … The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. This product is only available in the Ghosts of Saltmarsh bundle.. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. My favorites are Ian Dyverlaw, Hailguard and the Lizard Chieftain (with his Lizard Math). The adventure itself, however, doesn't offer very strong hooks to get there. Still making more for city guards and so on. Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. This is a good chance to fail forward. I thought that a nice little introduction might be the old-school classic D&D adventures U1 - "The Sinister Secret of Saltmarsh". I had not found that secret door in the beginning. The Sinister Secret of Saltmarsh received positive reviews from critics. They may have less than average hit points. The Sinister Secret of Saltmarsh. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. Close. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. Picked earth and fire domains, good (chaotic?) 3 3. comments. DnD: The Sinister Secret of Saltmarsh So... our Dungeonmaster for the Tuesday night game decided that he needed a break in 2020. For example, the body of a woman can wash up on shore. Danger at Dunwater (they made friends … Ned, however, doesn't know who Skerrin is. I have already left Oceanus at alliance meeting. Deity system is broken. I think it was during fighting with locked chests..? There is a strong element of exploration, roleplay … Actually all key NPCs are in town hall so city is totally useless and empty. Accessing your content. Running Ghosts of Saltmarsh Chapter 8: The Styes. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. He was not at temple altar. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. The visual effects are stunning. - no starting gear given, only token that signify it? Ended 9th level. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, beginning adventures with the AD&Dª rules. Brown (Author), Don Turnbull (Author) 4.6 out of 5 stars 18 ratings. Download the tlk file (cep260wog) and extract into your tlk folder. and an … Learn where the smugglers are bringing the weapons. The characters might escape or might be transported to the Sea Ghost when it comes back in. The look is dark and broody, very nicly done. Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. I had a very enjoyable time playing it. - had problems with cleric as well. 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